Cover of Machine of Death: The Game of Creative Assassination

Machine of Death: The Game of Creative Assassination 2014

Players
2–4
Play time
30 min
Complexity
Light 1.6 / 5 (21 votes)

Description

Machine death game creative assassination storytelling game set world machine predict person die accuracy small blood sample machine delight vague twist card reading old age mean die sleep age mean run tomorrow elderly driver forget pill today player game role assassin use tool disposal storytelle slew item available specialty black market shop create situation target kill way line death prediction machine death game use basic idea assassin work world cause death know create game modesthe general gameplay mode work like target assign give certain detail include death prediction extra intel detail thing particularly like dislike help predict behavior player assassin give black market gift card item allow use order accomplish goal kill target player use gift card devise plan black market card provide item action action chain way result death target plan greenlit chief player consensus depend game mode timer start plan action represent dice roll beat difficulty score unlikely plan hinge single item need roll action rocksolid intricate plan need roll card skull face die add frantic element replace face skull roll prompt flipping fate coin add additional randomness case failure die roll action nt work plan revise timer continues run assassin draw new black market item amend previous plan roll new action specialists character special skill earn previous round action successful timer run target kill remain time player roll aftermath task flee scene destroy evidence completion task earn specialist card later round way replenish group overall budget playable card timer run action complete target escape end round publish rule end game rule subsequently revise allow player attempt target loss additional target hardcore player end game point team win accomplish successful kill total budget black market card exhaustedgame variants chief mode player take gamemaster role chief answer question decide difficulty plan create player group work well mode group player player state opinion hard value psychopath similar card humanity apple apple player hold hand death prediction card represent hostage psychopath announce murder weapon base draw black market card player toss hostage believe likely kill weapon design player speed round fasterpace useful introduce player death prediction concept chief present death prediction card assassination target player rush play black market specialist card think kill person predict way chief assign difficulty value fast player propose plan player roll pull earn death prediction card point fail player propose plan mechanical chief use regular playing card replace subjective judgment chief black market card deal playing card value keep hide die roll variant good fast play direct discussion justify reveal value story debate merit plan team useful large group player split rival assassination team alternate attack target single chief moderate team operate spell bee elimination rule team failure follow victory result team elimination target team fail kill attempt team continuous narrative persist entire game.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Party games.

Publishing details

Designers
No data
Publishers
No data
Year
2014

Buy this game

Look for it on Amazon. We link to a search, so check that it's the edition you want; prices and availability vary.

This is a little-known game, so it may not be sold on Amazon.

Affiliate links: if you buy through them, TablePick earns a commission at no extra cost to you. As an Amazon Associate I earn from qualifying purchases.