Description
Player game player find submerge visually stunning abstract world epic high fantasy vast expansive world set dawn civilizationa newly ascribe tribal leader player challenge difficulty burden great leader homewho conquerwhen peacecivicus dice game civilizationtheme strategic areacontrol game thoughtful settlement placement fateful dice roll player turn place develop settlement order claim variety domain respective advantage order secure victory player cultivate balanced nation rich technology settlement farm market exotic temple sacred sitesspecifically player claim domain build camp upgrade camp village ultimately great city settlement type project vary degree influence domain control domainsthe player earn number different victory point multiplier include farm market temple sacred site addition player use settlement control kind resource dice forest mountain desert dice respective dice type offer unique set odd resource procurement forest dice offer wood clay occasional exotic good mountain dice offer stone metal occasional exotic good finally desert dice offer equal odd wood stone clay metal great chance exotic goodsthroughout game player strive attain victory point trackssubsistence farm x settlement score village city commerce market x exoticstheology temple x sacred sitestechnology single score multiplierover course round score generation player compete high final score.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2015
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