Cover of Fallen City of Karez

Fallen City of Karez 2012

Players
1–5
Play time
120 min
Complexity
Medium 3.1 / 5 (31 votes)

Description

City karez crown jewel vast kingdom king tyrial lose grasp kingdom city fall ruin hand dark force surround king die heir king tyrial ii decide dispatch fine lord raise fall city stand ground enemy outside city wallsin fall city karez player role lord guild seek tighten grasp rise city player strive maintain balance keep city safe citizen send exploration party defeat threat time attract emerge city new adventurer wish fill pocket fortune name gloryin action phase start turn player assign citizen adventurer act behalf building karez send exploration party remove threat lurk near karez buy new equipment reinforce party hero guild house choose erect private dungeon attempt inflict havoc dismay house perform action player check action affect migration karez result phase reflect growth karez city state common aspiration playersplayer start different initial possession own building addition common goal raise city house unique goal ambition eventually determine sole winner say game semicooperative guild ambition player succeed raise city end game lose.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2012

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