Description
Automobile player game bear modern setting compare wallacersquos release player compete auto industry early th century purchase factory turn low medium highvalued vehicle start duryea move history thereeach player know portion market demand round purchasing manufacturing decision base information player fund distributor country donrs supply distributor vehicle sell bankrupt take investment alternatively player drop price car market share temporarily improve sale rate cost research special action space available player oneturn special ability action provide ford durant kettering somewhat related actual business historyas new model way market sell expense old model old factory inefficiency cube time pass encourage pace technologyto money need build car factory build demand lose money spend gain inefficiency cube hurt rest game manage car factory good minute game win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2009
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