Heart of Crown 2011
- Players
- 2–4
- Play time
- 30–60 min
- Complexity
- Medium 2.5 / 5 (37 votes)
Description
Tough time day sword magic rule world long destructive war end entire continent unify empire subject come know peace great emperor fall victim disease having declare successorwe return wartorn world thankfully influential figure empire quickly lie claim throne ensure rocksolid unity peace continent emperor son seven candidate succession start lineal princess let favorite princess emperor throne garner support country clash rival candidate depend special skillheart crown deckbuilde card game player start deck strengthen deck strategic card finally player declare victory throne princess control player deck start seven rural territory card quotapprentice handmaid succession card unreliable subject currency coin generate rural territory card incorporate card market deck accord strategyeach player main goal princess s field throne collect strong territory card city metropolis increase coin declare field princess coin princess set twin princess total princess card princess special support ability need quick field right princess support needfor princess throne collect succession point represent support loyal subject influential figure empire control succession point declare coronation opponent turn interrupt coronation point remain turn coronation succeed princess take throne.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2011
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