Euphoria: Build a Better Dystopia 2013
- Players
- 2–6
- Play time
- 60 min
- Complexity
- Medium 3.1 / 5 (465 votes)
Description
Find dystopian cityscape worker disposal mark world like people dystopian fiction worker oblivious situation world ve know use whimthe world know end place city euphoria rise believe new world order need prevent apocalypse euphorian elite erect high wall golden city promote intellectual equality go personal freedom go knowledge past matter futurethe euphorians arenrs outside city experience apocalypse firsthandmdashthey memory scar prove wastelander cobble society historian farmer forget scrap yard pastthere world surface earth deep underground lie hide city subterra occupy miner mechanic revolutionary keep worker dark theyrsquove patch network pipe sewer steam gear hide passage secret stairwaysin euphoria build well dystopia lead team worker dice recruit card claim ownership dystopian world generate commodity dig tunnel infiltrate oppose area construct market collect artifact strengthen allegiance fulfill secret agendaseuphoria workerplacement game dice worker number die represent worker knowledgemdashthat level awareness s dystopia worker knowledge enable bonus impact player interaction collective knowledge available worker get high desert elite recruit card disposal pledge allegiance need convincing reveal use reticent recruit reach certain milestone game let player unwittingly reach milestone youyour path victory pave sweat worker strength allegiance tunnel dig infiltrate area world destination land grab form area control accomplish construct market impose harsh restriction personal freedom player change face game open new path victory focus gather artifact old world object leisure extremely rare utilitarian society dystopian elite covet artifactsmdashespecially match pairsmdashand willing tract land exchange themfour distinct society wait rewrite history willing sacrifice build well dystopia.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2013
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