Cover of Village

Village 2011

Players
2–4
Play time
60–90 min
Complexity
Medium 3.1 / 5 (1,123 votes)

Description

Game description publisherlife village hard life allow inhabitant grow prosper villager want friar feel ambitious strive career public office want seek luck distant landseach player rein family find fame glory different way thing forget time stop time people vanish find immortalize village chronicle bring honor family step close victoryvillage game tactical challenge smart unique new action mechanism responsible keep turn short tactically rich difficult decision unique way game deal delicate subject death natural perpetual life village thought death focused smart timemanagementparaphrase opinionate gamer revieweach playerrsquo turn consist take cube take action area take cube board multiple different zone specific attribute market travel zone craft zone church council house offer multiple option cube craft area ox horse cart plow scroll convert wheat gold zone seed cube color plus black cube serve curse lot turn round area offer shortterm score offer longterm scoring offer endgame score round end cube location game end village chronicle anonymous graveyard.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2011

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