Description
User revieweach player assume role intragalactic merchant travel planet planet future war unheard traders hero cosmo board show planet cluster center board arm galaxy planet connect jump lines jump adjacent planet orange line planet halfway galaxy arm purple line galaxy arm green line length jump line indicate difficulty jump successfully complete orange jump roll well single die purple jump require well green jump necessitate player scurry galaxy pick deliver cargo pay money prestige contracts vary game player fulfill give contract nt multiple player nt pick name cargo player arrive contract destination get payoff contract cargo stick unwanted junk pay penalty dump player build basis planet build basis earn player prestige player try jump planet base jump automatic success player owner permission trader obviously permission jump basis want jump opponent probably pay fee player base give planet basis rapidly lucrative investment.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1987
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