Description
Dragonball ball z ccg create score good number expansion set finally dyingall player start game character series call main personality main personality character usually level maximum game main personality strong gain anger replace previous version playeddeck divide seven different style blue red orange black saiyan namekian freestyle style focus different aspect combat instance red style focus gain anger namekian style focus life energy player use color style deck player able declare tokuiwaza start game allow benefit certain card allow additional power state card text boxlater expansion allow play mastery card allow ability stay play sensei card eventually introduce allow sideboard cater one opponentthere way win game reduce opponent deck zero card second win have powerful personality gain anger win condition available depend one main personality play capture seven dragon ball win condition unavailable depend deck constructedthe bulk dragon ball z ccg focus combat player alternate attacker defender attack divide physical energy attack physical attack reduce opponent power level eventually deal life damage energy attack deal damage directly usually cost power level perform player strike balance offense defense card discard one deck take damage make possible certain card discard play usedthe game criticize highly random greatly dependent have well card one opponent oppose simply well player nonetheless tournament scene popular game existence secondary market remain strong game die.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2000
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