Description
Spyrium set alternate world england set steampunkbased universe player build factory need worker manage production commodity previously unknown call spyrium produce spyrium factory process result victory point vps particular player alternatively spyrium purchase material rare expensive player constantly scrape moneyonly beginning game manage increase regular income base permanently employ worker raise money flexible hand important endofgame building generate vpsthe circular nature game flexible player decide placement phase activation phase track game involve delivery worker phase raise money purchase adjacent card work idle factory thing important end player deal good lack money worker spyrium win.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2013
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