Cover of Neuroshima: Convoy

Neuroshima: Convoy 2012

Players
2
Play time
30–40 min
Complexity
Medium 2.6 / 5 (49 votes)

Description

Moloch force head new york raze city end resistance people eventually break defense line swarm steelgray machine marche east destroy path day day horizon decorate new pillar smoke fire soon visit place call new yorkunless soldier outpost army stop convoy machine fate new york hand destroy moloch machine reach city slow convoy series ambush small battle toneuroshima convoy publish convoy asymmetric twoplayer card game set postapocalyptic world neuroshima player command convoy powerful robot goal reach new york turn ashe player deck card robot moloch gauss cannon clown juggernaut module attach robot network module kasparov module special card push play card city pass move ny try turn human settlement dust prepare final battlethe player command outpost troop attack convoy try slow outpost deck contain card soldier runner hg building bunker emp cannon special card retreat medic outpost win battle slow march moloch possible prepare welcome robot new york city.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2012

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