Description
Founder new village middle age year great plague loss people create big problem survivor people villager depend essential thing like food shelter clothe go craftsman find supplier raw material trader lose customer lose farm workshop escape plaguethe road refugee seek new beginning come hope settle land living grain farm ideal starting point village reliably provide food people choose wisely allow settle food resource limitedthe people road valuable unique skill turn rely people specific craft able work raw material tool service provide people roadif manage find people work profit increase food surplus capacity build new house village prosperousthe game come solo mode lone village strive prosper spite dreaded countess evil machinationsmdashdescription publisher.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2019
Buy this game
Look for it on Amazon. We link to a search, so check that it's the edition you want; prices and availability vary.
Affiliate links: if you buy through them, TablePick earns a commission at no extra cost to you. As an Amazon Associate I earn from qualifying purchases.