Description
Game borrow theme rule basis avalon hill game circus maximus new version considerably few rule variability navigate simplification nt bad thing player charge race ancient roman coliseum desperate bid finish line player use small allotment gold coin beginning game select combination weapon chariot driver race start player use whip urge team savage player player team system feature driver fatigue control check bodily damage.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2000
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