Description
Twoplayer game player run chain fastfood joint specialize burger pizza expand menu item order compete customer later open family restaurant highclass dining establishment successful chain win endplayer alternate turn active player turn consist action production player draw cube bag cube represent different resource player trade use special ability convert cube helpful combination spend resource build fast food empire improve restaurant diner increase publicity calculate current score player victory point win discard unused excess good preparation start round.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2009
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