Imperios Milenarios 2012
- Players
- 4–7
- Play time
- 150 min
- Complexity
- Heavy 3.5 / 5 (15 votes)
Description
Publisherimperio milenario millenarian empire game player lead ancient civilization world expand territory improve science boost industry age game number civilization reach bronze iron age point award territory city occupy technology discover trade good obtain wonder build treasureone distinctive element game use deckpoolbuilde mechanic mix role selection similar eminent domain player draw generic action choice boost hand turn little chip instead card chip different color associate couple possible action instance player use blue chip hand fleetscaravan expand adjacent maritime region trade good discovery playersa game progress civilization advance map gradually crowded player turn increase hand size chip efficient mean technological advancement gradually increase complexity negotiation military tension core interaction player come direct conflict constant negotiation subject purpose establish accessible trading city beneficial exchange procure secured ldquobuffer zonesrdquo capital.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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