Description
Anno young sovereign cultivate small fuumlrstenfeld supply good local brewery miss great dream personal palace status finally rise high leave vex farming demand taxis surround rural population finally live peaceyou harvest hop barley spring water increase wealth grow agriculture additional building help necessary fund build desire palacethere problemsfirstly demand good brewery limit good player produce fast price dropsecondly palace need space close come victory small personal field farmingfuumlrstenfeld game easy rule immediately start time confront new challenge start build palace good produce additional building help mostand finally master base game expert game wait.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2010
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