Through the Ages: A Story of Civilization 2006
- Players
- 2–4
- Play time
- 120 min
- Complexity
- Heavy 4.2 / 5 (1,812 votes)
Description
Age civilization building game player attempt build good civilization careful resource management discover new technology elect right leader build wonder maintain strong military weakness area exploit opponent game take place age begin age antiquity end modern ageone primary mechanism tta card drafting technology wonder leader come play easy draft long play order use technology need science discover food create population man resource ore build building use balance resource need advance technology need build military military build way civilian building player weak military prey player map game lose territory player high military steal resource science kill leader population culture difficult win large military easy lose weak onevictory achieve player nation culture end modern age.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2006
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