General Quarters (Third Edition) 2006
- Players
- 2–12
- Play time
- 120 min
- Complexity
- Heavy 3.4 / 5 (10 votes)
Description
Publisherthe long await anticipated release general quarter rd edition coincide th anniversary publication original general quarter author lonnie l gill hold fast key design parameter accuracy playability new gqiii keep ease play associate predecessor retain familiar armor system welldesigned datum chart contain info need playbut year research development yield new revise rule ldquofirmly weld general quarter keelrdquo sample ldquonooddsrdquo gunnery system locational hit variable hull box reflect flotation tonnage difference ship aircraft readytouse log formation card detailed air operation extensive antiaircraft radar data accurate playable submarine asw combat rule realistic torpedo fire timeconsume bookkeepe nationalityspecific table encompass gunnery damage control sighting moreadditional rule include campaign optional simplified air sub operation weather logistic amphibious operation minelaye sweeping shore bombardment morewith detailed ldquonow hear thisrdquo designerrsquos note extensive website support rule datum scenario odgwcom gqiii continually update.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2006
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