Description
Game shield sword ancient series like medieval era cousin shield sword series take broad brush approach simulate battle time ancient period emphasis speed playability basic philosophy core system command marker activate wing remain game ancient line design groundup incorporate element specific period style warfarethis game look battle fight grecopersian peloponnesian war hoplite unit attack use combat class good hoplite line give advantage heavy light infantry formation result combat unit exhausted result distribute line break occur fresh unit satisfy result break enemy line right time right place crumble disastrous rout maintain pressure enemy manage morale man crucial decide battle fate empire.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2019
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