Fear God and Dread Nought 2001
- Players
- No data
- Play time
- 360 min
- Complexity
- Heavy 4.3 / 5 (24 votes)
Description
Fear god dread nought complete admirality trilogy harpoon game command sea fear god dread nought utilize framework familiar game difficulty step world war selection small scenario allow novice play hour open box scenario optimal solitaire playrule come punch ring binder provide ease use photocopy follow format rule trilogy make easy follow experienced gamer novice alike tactical turn represent minute intermediate turn long distance maneuvering long stern chase represent minute gun hit probability base combination factor visibility range target size number round fire target speed firing target platform damage function type shell number barrel fire armor target easy calculate blank ship form allow player list range damage ship particular gun advance make quick easy calculate damage hit probability critical damage function damage take round vs damage able take critical hit typically score system engineering bridge steering individual weapon amountsthe scenario include know biggies jutland break part grand battle dogger bank small engagement variant give cover important quotalmostsquot what ifs aspect cover ship provide japanese turkish austrian russian navy british german fleet datum annex include ship class war valuable reference product need fear god dread nought.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2001
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