Description
Town center player build city particular town center add cube personal board try arrange good possible order score victory point cube represent different type module flat shop office generator lift car parks town hall build stack course game module generate influence adjacent land cube directly aboveeach round player gain cube different color nonrandom mechanism build game board eventually stack order tower accord building rule player job module able evolve big dimension phase income phase player gain money shop parking lot supply electricitythe big high city victory point player end game last round forget provide electricity flat shop lift efficienttown center second title designer alban viard small city trilogy card city.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy, Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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