Warhammer 40,000: Conquest 2014
- Players
- 2
- Play time
- 30–60 min
- Complexity
- Medium 3.0 / 5 (134 votes)
Description
Warhammer conquest twoplayer living card game warlord lead army battle opponent bid claim glorious victory lead brave warrior battle plan future establish presence planet tide war consume blood fire conquer traxis sector strength arm grim darkness far future warwarhammer conquest introduce seven distinct faction space marines astra militarum ork chaos dark eldar eldar tau faction possess unique flavor style play alignment wheel introduce possibility form alliance factionsat start play traxis sector lie open planet await tramp army road war round begin opponent prepare battle planet card arrange row player beginning game planet farthest left start player planet round opponent clash planet victor capture planetcapturing planet ultimate goal planet possess essential material necessary army st millennium offer strategic advantage hold home great technological wealth planet card possess symbol upper left hand corner designate planet asset symbol grant ability player collect planet share common symbol dominate sector win gameyour warlord grant powerful special ability determine start resource hand size serve vital army ll want build deck warlord advantage strength cover weakness defeat opponent warlord way victory.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2014
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