Description
January prohibition effect year look like th amendment stay problem outlaw manufacture sale transportation intoxicate liquors nt reduce demand booze result illegal still dot countryside secret notsosecret speakeasy pop city large small local law enforcement look way especially properly motivated elliot ness gman hard convince money stake organize crime sure interestin bootlegger player role enterprise boss seek illegal alcohol trade height s prohibition era deceit lie alliance convenience norm player attempt control distribution money corruption muscle competition pay local law authority build underground speakeasy shipping truck hooch.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2004
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