Description
Rone race new era strategic postapocalyptic card game player player immerse dark world destruction suffer world people fight place global nuclear war annihilate achievement human race leave handful usable resource remain scatter group survivor fight dominance remnant past turn join global war recruit soldier battle machine powerful hybrid tremendous mutant army equip troop good available technology enemy ruler new orderplayer represent game hero play unit onetime effect tactic attempt destroy card opponentrsquos deck number card deck playerrsquo hand connect number health point player hero point damage hero receive player destroy card deck hand player lose card deck hand lose game card player game cost life point player force play card efficiently possible play card damage enemy themselvesthese combine mechanic create wellbalanced system erroneous unplanned action lead playerrsquo defeat decision tightly couple small decision completely change course gameplayer find balance invest game control allow play card effectively invest kill enemy hero primary goal mean player control damage output wisely easily feed enemy graveyard destroy card turn game completely recycling system allow player card graveyard battlefield instead deal massive amount damage directly enemy hero wait benefitstiming attack card activation graveyard management tactical decision real key victory.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2016
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