Description
Know rette sich wer kann man time refer lifeboat game pure negotiation game put different spin typical ocean catastrophe s boat accident ragtag group lifeboat try way island horizon boat forward progress give turn player try convince vote particular favorite complicate matter sailor nt decide boat want constantly jump boat swim nt boat spring leak turn boat maximum occupancy leak occur player vote decide toss shark.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1993
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