Description
Game description publisherin urbanization player follow development rural area beginning industrial revolution modern time guide village hard time try attract citizen build house late factory erect village grow prosper citiesthe player develop city efficiently victorious endgame play urbanization include random element game come package expansion the inventions.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2012
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