Cave Evil: Warcults 2016
- Players
- 2–12
- Play time
- 120–1000 min
- Complexity
- Heavy 3.9 / 5 (8 votes)
Description
Standalone game integrate cave evil it know light cavequotendless tunnel endless battle endless deathi awake specie folk rise understand grasp take power slave shall raise great army massacre enemy territory weak destroy shadow deity pretend stand shalt kneel shall sit thronetonight warlord oath declare weak shoddy shall craft powerful warrior warrior command command lord battle conquer specie rule cavern black warrior path cave evil warcult stand game player cave evil expand game warcult play individual game expansionplayer cave evil liberty play warlord necromancer bothplayer warcult begin warlord able connect future corrode corridor issuegameplayas learn cave evil necromancer weave web control squad power end dominate squad swear allegiance infernal magi cave endless battle territory forever ensue forbidden wizard raise troop specie create warrior weak shoddy inspire command demand allegiance great warlord warrior path beginswarcult introduction warrior path expansion cave evila warrior path way play cave evil modify sequence play accommodate player prefer play warlord character warlord necromancerthe warlord branch necro command allegiance necromancer necromancer need playa warlord command army division command themapart warcult feature game introduce new action adjustment overall sequence playvictory dependent scenario.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2016
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