Description
Blackmail printer threaten innkeeper bribe priest welcome revolutionsecretly bid opponent gain victory point control territory worth victory point end game collect gold blackmail force token round bidding try control tavern fortress harbor plantation know push point away let opponent fight key victory victory point end game win game bluff counterbluff surprisebidde token different shape color easy identification colorful cardstock shield bid private provide handy rule reference auction brightlycolore wooden block allow player glance control colonialtheme territoriesrevolution player rule teach minute complete game take hour new game let player find new strategy tacticsget ready revolution.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2009
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