Cover of Dungeon Run

Dungeon Run 2011

Players
1–6
Play time
60 min
Complexity
Light 2.2 / 5 (85 votes)

Description

Tale teamwork betrayalthe mole ogre howl collapse bloody pile rent flesh broken bone age knight bend pant heavily give dwarven peer approve nod take great effort slay beast take share wound end cooperation pay know eye find treasure chest sit corner roomthey look look treasure real fight beganthe game final bossdungeon run exciting dash dungeon pack monster trap player control unique hero capable great feat power ability upgradable customizable game player work overcome peril dungeon betray sabotage fit final room dungeon lurk powerful boss ultimate treasure treasure turn owner powerful warrior slay boss steal treasure run life friend try cut dungeon run hero escape fabled summoning stone nt crawl rundungeon run feature randomly assemble dungeon change time play monster face treasure find different hero unique option customization add wealth game play option choose vicious tundra orc bash way stand path play cunning grounder wizard use magic cheat law nature select guild dwarf adventurer lie trap ensnare friend path victory dungeon run win work friend win.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2011

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