Santiago de Cuba 2011
- Players
- 2–4
- Play time
- 40–75 min
- Complexity
- Light 2.2 / 5 (266 votes)
Description
Welcome santiago second large city cuba home legendary rum birthplace revolution chaotic street hum sound bustle crowd busy commerce cargo ship constantly arrive depart port demand continuous unpredictable supply local product exotic fruit sugar rum tobacco cigarsin santiago de cuba business card say broker reality shady wheelerdealer arrange deal local corruptible official good meet demand everpresent cargo ship ability procure good reliable quotconnectionsquotat start game local cubans randomly arrange path santiago port tenth location circuit cuban different ability eg player tobacco player good choice force opponent money victory point vps seize building allow player use previously seize building building start game building randomly place game board colorcoded group white yellow etc cubans building player special ability convert tobacco cigar change vps money vica versa increase value good deliver ship render cuban inactive round onplayer deliver good seven ship course game demand ship determine die roll active player roll dice type good choose value roll represent demand good color dieall player share car travel island turn active player car location path cuban port free pay peso spot move take cuban action player player piece building color flower cuban take action building own player earn vp cuban allow player use building piece currently locatedif player move port player turn deliver good type ship meet demand adjust demand dice need player earn vp good deliver player nt deliver good ship demand nt meet deliver pass vp bounty good increase ship remain place value vp case ship sail case demand meet new ship come port new demand valuesafter seven ship sail player earn vp good hand tally vps player vps win tie break good remain moneyeach game pose new tactical challenge player thank everchange combination building cuban inhabitant demand good.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2011
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