Anima: Twilight of the Gods 2009
- Players
- 2–5
- Play time
- 60 min
- Complexity
- Light 2.0 / 5 (16 votes)
Description
Existence shiveredthey fail day despite combine effort major power gaiumla prevent arrival final horror nameless nightmare take shape alter foundation reality deity fall ancestral power rise world drag brink destructionnow entity begin feed power dead god devour extinct essence consume world create new reality image likenesstime run foresee final danger strong oppose raise shadow hand embody individual control incredible skill stop existit time final struggle twilight godsanima twilight god final trilogy begin anima shadow omega continue anima good evil standalone game embody group exceptional individual control magical power ability ki aim fulfil series mission allow stop end existence beware player story card plot stop progress ensure victoryplay box separate game altogether independently combination previous case increase fun gametranslate publisher siteintegrate anima shadow omega anima good evil.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2009
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