Call to Adventure 2019
- Players
- 1–4
- Play time
- 30–60 min
- Complexity
- Light 2.0 / 5 (107 votes)
Description
Fate inspire characterdriven fantasy storytelle adventure challenge player create hero great destiny acquire trait face challenge overcome adversariescall adventure feature unique rune rolling system resolve challenge pointbase system encourage storytelle unique card player begin game origin card provide backstory starter ability round acquire trait card board face challenge challenge possible path player choose example player encounter thief guild choose train spy train killer challenge difficulty overcome roll success carve rune player ability require overcome challenge rune able castfaile challenge lead player acquire experience point spend push tough challenge beware negative experience help hero grow tragedy set dark patha player hero grow ability experience hard challenge eventually face deadly adversary acquire destiny point player hero high destiny score win game.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2019
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