Princes of the Renaissance 2003
- Players
- 3–6
- Play time
- 180 min
- Complexity
- Heavy 3.5 / 5 (239 votes)
Description
Prince renaissance set renaissance italy player take role minor condottiere prince gonzagas deste big major city venice milan florence rome naple control individual player player gain interest game progress city tile represent famous character lucrezia borgia lorenzo medici tile special property link character tile cesare borgia help treacherous venetian merchant increase income tile worth victory point depend status city end gamea city status change result war city fight need condottiere fight player bid influence point decide represent city outcome war depend little luck size player army player gets pay fight matter outcome war player turn influence gold turn buy city tilesno game italian renaissance complete element treachery player openly treacherous buy treachery tile allow nasty thing like steal influence bribe troop knock player auction game allow player devious way remain legal make sure war go way want important game player good army end fight want city lose condottiere sure bad army use treachery tile bribe troop fight point player pope mean form holy league ie join battle want sure pope right bribe player negotiate game force negotiation work perfectly remain avenue player explore.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2003
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