Cover of The Tide at Sunrise: The Russo-Japanese War, 1904-1905

The Tide at Sunrise: The Russo-Japanese War, 1904-1905 2010

Players
2
Play time
240 min
Complexity
Medium 2.4 / 5 (31 votes)

Description

Multiman publishing web sitetide sunrise continue philosophy begin victory lose try true mechanic major twist tide sunrise major test player skill rarely see wargaming hobby base system little tried true game spi call napoleon waterloo seemshere sequence playjapanese player turn naval phase transport allocation movement phase combat phase replacement recoveryrussian player turn colonel akashi secret operation phase transport allocation phase movement phase combat phase supply recovery phaseafter completion player turn victory point determined japanese win sudden death win play continue turnthe game focus aspect actual event player manage army abstract logistical system call ld ransport pointsrdquo game japanese transport point abstraction merchant marine force japanese available disrupt russian naval activity russian transport point abstraction rail capacity newly build transsiberian railroad weather affect total heavy snow siberia colonel akashi stir trouble reduce available russian transport total sudden strike riot russian heartland player use point bring new force replace battlefield loss find right balance use key successful gamesecondly player find delicate balance defend attack separate front defend attack allimportant port port arthur attack hold tough mountain pass manchuria key open plain north terrain defensible victory point everywherevictory game determine success naval war capture key terrain objective enemy lossesgame component color map land formation counter ship counter page color rulebookgame summary playtime hour complexity simple solitaire rating excellentgame scale turn turn represent month real time counter division brigade land unit capital ship naval unit hex scale kilometersgame credit designer yukihiro kuroda developer adam starkweather graphic artist niko eskubi.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2010

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