Description
Fledgling city thing build opportunity carve commercial empire abound order erect city large district ll shrewd negotiator wise spenderciteacute include wood cube metal nugget piece fabric stone represent resource tile different size represent building building bring resource special effect building neighborhoodin seven turn collect resource possibly exchange player build new construction rule effect building write tileseach neighborhood tend specialize resource undergo new construction need little bit tradebase interaction player citeacute illustrate working limit mainstream economic theory like heckscheohlin model improve negotiation skillseverybody play time wait make citeacute quick category game.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
The source lists no categories or mechanics.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2010
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