Description
Player start token need advance end short track turn die roll token move twist utterly straightforward game space holes piece land hole lose play fill hole flip color regular safe space piece score point later arrive finish behoove player delay long feasible piece nt finish score wait game judge carefullythe game play fast offer depth provide good replay valuereimplemente cheese.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Abstract.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1988
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