Description
Civilization ancient greece reach height th th century bc era mighty citystate compete way art architecture religion commerce war city fight supremacy relentless struggle control land exploitation resourcesin hexemonia leader grow greek citystate compete supremacy citystate expand city control resource produce land military cultural overcome rivalsyour goal citystate prosper accumulate wealth conquer neighboring land expand city obtain favor god winner player victory point end game.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2014
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