Operation Shoestring: The Guadalcanal Campaign, 1942 1990
- Players
- 1–4
- Play time
- 240 min
- Complexity
- Heavy 3.5 / 5 (15 votes)
Description
Operation shoestre guadalcanal campaign game cover air land sea battle united states army navy marine corp force japanese empire guadalcanal island unit scale companylevel ground game squadronlevel air force naval counter represent ship carrier battleship ship cruiser destroyer flotillas we strike guadalcanal halt advance japanese know strong know plan know move island chain stop moment tide turn japanese advanced maj gen alexander vandegrift usmc command general st marine divisionthe strategic situation time find side relatively equal strength time war surprise attack pearl harbor ensue string rapid conquest japanese fortune take turn bad battle coral sea american carrierbase air power fight draw vaunted japanese serve notice japanese allow project naval power impunity later battle midway see japanese carrier sink evening odd pacific lay groundwork american offensive pacific warthe japanese having blunt midway turn attention south extend siring basis southeast solomon chain establish seaplane base tulagi begin construction large airfield island guadalcanal air pow er base airfield able effectively threaten american supply line west coast australia shock news japanese airfield construction solomon american high command gather available marine force strike guadalcanal main force american marine division assemble wellington new zealand division understrength half train bear brunt drive japanese guadalcanala morning august dawn week boredom marine occasional skirmish air force replace real battle marine go ashore tulagi guadalcanal finally gavututanambago japanese catch unprepared audacious amphibious assault recover quickly send air land naval force guadalcanal result clash shape future war pacificoperation shoestring simulate fascinating campaign include special rule simulate unique aspect battle innovative combat resolution integrate maneuver combat close assault artillery bombardment shore bombardment air support banzai charge easytouse system fullfeature naval air game integrate island fight engineer rebuild airfield construct improved position japanese hide unit limit intelligenceoperation shoestring play player solitaire play possible slight modification naval rule team play easily accommodate player command ground force air naval force introductory scenario short scenario grand campaign game allow player experience battle guadalcanal variety time spansgame scalegame turn dayshex mile kilometersunit battalion armygame inventoryone x color mapthree dualside print countersheet countersone page operation shoestring rulebooksix singleside print player aid cardsone side dieone counter storage traysolitaire playability highcomplexity level highplayer moreplaye time depend scenario.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1990
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