Barbarossa: Army Group South, 1941 1996
- Players
- 1–4
- Play time
- 240 min
- Complexity
- Heavy 4.2 / 5 (32 votes)
Description
June german juggernaut roll soviet army tally encirclement surrender mount german advance appear unstoppable hitler officer man begin misgiving prewar intelligence estimate receive prepare encounter hundred kvs ts tank far superior possess moment german tactic provide margin victory well material russians prove quick learner bad western european standard russian loss staggering army leave fight end tenacious russian defender german force continue eastward advance soldier begin ask what get into kiev major german objective south fall schedule fact soviet resistance fierce require divert guderians panzer group away advance moscow kiev fall great encirclement second world war german advance moscow delay critical week possibly delay kiev cost german force victory battle moscow fullcolor twosided counter map x x fullcolor mapsheet sided die page rule book page play book player aid card twosided soviet setup card twosided axis setup card soviet status card axis status card x twosided game chart card card additional scenario chart scenario allow player vary level involvement complexity start point introductory campaign asymmetrical sequence play highlight axis armored breakthrough soviet difficulty combine arm warfare detailed air rule integrate land combat weather rule incredibly detailed order battle include special coverage artillery rocket artillery engineer bridge unit armored train modification prove typhoon system include revise overrun soviet surrender procedure new nonop soviet hq system simulate rigid fragile soviet command structure extensive bibliography designhistorical notesscenario includescenario quotassault kiev use portion map g gt gtscenario odessa use portion map f gt gtscenario rundstedt attacks use map e gt gtscenario operation munich use portion map e f optional rule allow map e omit gt gtscenario campaign game use map ef g gt gtscenario uman pocket use map f g gt gtscenario rostov use small map r gtt gtt note typhoon style game turn codescenario counterattack use small map r gtt gtt.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1996
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