Caylus Magna Carta 2007
- Players
- 2–4
- Play time
- 45–75 min
- Complexity
- Medium 2.9 / 5 (493 votes)
Description
General theme mechanic caylus magna carta similar caylus board game board score track tactical nut bolt game somewhat different term component game consist card money worker pawn resource marker provost castle building stone player set identical card shuffle facedown draw deck player start open random draw card turn player extend road build new building pay draw new building card pay discard hand draw fresh hand discard deck shuffle new draw deck draw deck exhaust pay place worker exist building card build common prestige building card place beginning game setup passonce pass card resolve provost move pass order pay moneyownership noncommon building show card color worker place card owner earn resource money reward instead victory point player choose help build castle start player pass player pay resource obtain castle stone stone worth different value point player collect valuable one addition player collect building stone round reward gold resource markerfrom round round st player privilege rotate left provost start card path castlethe winner game player accumulate victory point game end trigger turn castle finish victory point award castle stone card build resource money hand end game.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2007
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