Cover of Clash of Cultures

Clash of Cultures 2012

Players
2–4
Play time
180–240 min
Complexity
Heavy 3.6 / 5 (354 votes)

Description

Christian marcussen creator merchant marauder come clash culture civilization game player lead civilization single settlement mighty empire player explore surrounding build large city research advance conquer stand way game feature modular board player explore distinct advance seven mighty wonder load miniature card winner create culture remember admire millenniaadvancesthe game feature distinct advance techtree flexible dead end intuitive sensible realistic additionally great overview advance culture need ask lookmodular boardplayer start civilization infancy settler uncharted region reveal terrain resource mechanism implement assure unlucky placement regiontile wo nt deciderplaying timethe game cover time span similar ah civilization pregunpowder epic game playable hour player pretty good playing time game cover ground game willcity managementplayer expand city game generic large city player instead choose building type represent growth city instance expand city port fort temple academy different benefit additionally city quotangryquot neutral happy integrate intuitive elegant fashionmultiple path victoryearn point found city increase size advance objective wonder event.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2012

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