Description
Conquest tactic strategy card game fantasy theme player lead army battlefield clash opponent employ hand management resource allocation battlefield strategy outwit player deploy troop card grid battlefield pay tactical point attack cast spell skill spell teach player entire army reuse turn player choose selection victory condition achieve victory condition win matchthe chapter conquest tactic feature army faction troop different faction combine deck initial faction human balanced faction wide variety spell skill kaborha powerhouse faction strong expensive troop emphasis melee skill malice swarm faction overwhelming number penchant dark magicfor year human civilization languish rule kaborha society focus solely honor battle triannual tournament supremacy young hero emerge bring hope return humanity glory human rise oppressor new threat come world malice interdimensional army evil creature descend homeland kaborha human lurch fire continent century long stagnation war traditional way break unlikely alliance form repel oncoming evil power determine future fire continent world yensenthe time come lead choose force battle conquest tactic new strategy card game choose victory condition base assemble troop march battlefield teach spell skill use empower equipment bend fate favor circumstance card claim powerful relic trophy vanquish enemy real strategy movement range advantage collectible card game give control level strategic choicerather pursue single goal conquest tactic different victory condition achieve order win choose invade occupy opponentrsquos field destroy base challenge troop strong upgrade troop itrsquos high potential reward achieve victory condition bestow trophy grant special onetime benefit ability draw extra card deal additional damage search perfect troop need momenteach army conquest tactic type troop unique world conquest tactic kaborha strong proud race match cunning human raw animalistic power troop card deployment movement attack cost troop card list damage troop attack ability troop defend finally troop card detail health troop special ability unit troop ability cast magic use special skillswhen troop nt courage equipment better chance survival equipment come variety armor weapon accessory improvement attach directly troop make powerful midst battle troop use spell skill battlefield spell card consist fire light dark magic heal harm cripple defend battle troop able cast particular type magic able use magic spell ability knowledge pool repeatedly game troop cost time turneach deck base serve stronghold principal source player power basis army additional strength ability upgrade troop fast replace fall troop basis weakness destroy remove benefit grant itcircumstance card play time need cast troop ability use magic card enable increase tactical point negate attack reflect attack troop opponent expect circumstance card pay card hand nt card discard hand nt use circumstance card hand management essential skill conquest tactic.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2011
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