A Study in Emerald 2013
- Players
- 2–5
- Play time
- 90 min
- Complexity
- Heavy 3.4 / 5 (234 votes)
Description
Study emerald game player base awardwinne short story neil gaiman stylistic mashup sherlock holme hp lovecraft bad happen world rule old one secret war fight free mankind servitude game study emerald flesh core idea include historical figure late nineteenth century person involve anarchist movement timedeckbuilding form core game use influence cube bid right draft card control city player secret identity restorationist fight creature loyalist attempt defend status quo determine score point additional twist performance player stop win particularly badly want know specifically game end result multiple cause marker war revolution track hit assassination restorationist player agent side compare score low score automatically lose player high score remain team win gamethe game take ninety minute play complex suitable experienced gamer.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2013
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