Cover of Fief

Fief 2011

Players
3–6
Play time
120 min
Complexity
Heavy 3.6 / 5 (37 votes)

Description

Fief game strategic conquest diplomacy simulate military economic political fight lord middle age player lord represent noble family want powerful kingdom landfief play fictional kingdom middle age village connect road village belong fief bishopric player start lord castle troop villagesat end round check player win share win possible alliance create marriage win solo tough player need negotiate deal form alliance player use embassy pawn spend pawn player threeminutelong private conversation player deal wish pawn plan talksplayer draw card round character card bring new lord play event card good harvest good weather taxis pay cost play card card playable time upset current event surprise assassination underground invasion player receive income buy troop building lord troop village troop able travel lord troop player end village battle eliminate force fleeif player control village fief castle purchase title fief assign lord title pass heir lord subsequently die player try secure title king pope provide benefit point title fief king pope worth point player collect point win player win ally total pointsthe version fief vastly revise rule new material setup short game play addition long gamereimplement fief fief.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2011

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