Cover of Phantom Fury

Phantom Fury 2011

Players
1
Play time
240 min
Complexity
Medium 2.9 / 5 (23 votes)

Description

Phantom fury nd battle fallujahthis solitaire game simulate tactical scale combat wage force month november secure city fallujah crush insurgent resistance game particularly focus fighting rd battalion st marine regiment st marine division jolan district northwest city morning november ththe player control usmc troop system handle insurgent design base mainly article infantry squad tactic lesson learn mout military operation urbanized terrain battle fallujah publish september issue marine corps gazettethe map include jolan district divide zone approximately x meter section road equal size zone madeup location open ground courtyard storey second storey rooftop represent box manage movement track chart map edgesthe troop represent lsquounitrsquo counter correspond marine squad man group insurgent man total strength usmc force reinforce company squad combat factor resolve firing assault attachment combined antiarmor team caat squad increase combat factor certain case usmc squad suffer step loss combat counter flip reduce suffer loss unit remove game ie squad long operational wounded evacuate rear insurgent unit appear distinct type guerrilla unit martyr unit combat factor guerrilla unit fight usmc troop withdraw destroy martyr unit instead vow die stand kill enemy possible unit immobile fortified position await attack usmc force time insurgent unit eliminate suffer step lossinsurgent unit appear directly map initially player deploy ldquosuspectrdquo marker represent potential nonidentified danger usmc troop placement partially random fire assault ldquosuspectrdquo marker activate true nature dummy guerrilla martyr ie sniper reveal usmc troop count support fire power pair ma abrams tank section iraqi soldier iraqi intervention force iif available mission capture mosque jolan usmc troop right enter zonethe game last maximum turn represent minute real time turn begin variable cycle usmc support mission mission type reconnaissance drone uav close air support helicopter aerial bombardment mission conduct certain time game execution automatic case mission cancel delay insurgent temporarily initiative act reinforcement withdrawal counterattack etc reinforcement phase allow player enter extra troop map cost victory point squad opportunity fire conduct movement player resolve assault insurgent unit adjacent marine launch assault squad detach security element order isolate zone prevent retreat enemy type assault game depend location occupy belligerent ls opdownrsquo lsquobottomuprsquo normal type advantage disadvantage attacker defender caat support use incendiary explosive eliminate insurgent strongly entrenched assault accompany random event influence result game turn conclude reorganization phase usmc capture zone infiltration insurgent troop checkedat end turn player determine victory level zone map control usmc player lose game end turn usmc control zone player win game calculate victory point determine extent victory major minor bitter game complete hourscomponentsbull x mapbull fracrsquorsquo diecut counter rsquorsquo countersbull player aidbull diebull rule booklet.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Publishing details

Designers
No data
Publishers
No data
Year
2011

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