Cover of Dungeon Lords

Dungeon Lords 2009

Players
2–4
Play time
90 min
Complexity
Heavy 3.6 / 5 (929 votes)

Description

Dungeon lord evil dungeonlord try build good dungeon hire monster build room buy trap defeat dogooder wish bring downfrom publisher webpagehave venture party hero conquer dungeon gain pride experience course rich treasure occur hard actually build manage underground complex fill corridor creature try role master underground summon servant dig complex tunnel room set trap hire creature try stop filthy hero conquer plunder precious creation guarantee look dark corner lair inhabitant completely different perspectiveeach turn player use hand card choose place worker action vary mining gold hiring monster buy trap etc action spot available spot have different effect eg mining gold let gold spotwhen card card locked able turnthere turn place action game year game year gameeach turn identify season season player hero event come follow season allow prepareat end season hero allocate player accord level evil hero range mighty hero sneaky thief hero power player need prepare forfinally end year hero travel dungeon fightscore game base build monster hire hero capture.

Text from the DM1 dataset (preprocessed).

Categories and mechanics

Domains

The source lists no specific categories or mechanics for this game.

Experience types on TablePick: Strategy.

Publishing details

Designers
No data
Publishers
No data
Year
2009

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