All Wound Up 2004
- Players
- 2–4
- Play time
- 60 min
- Complexity
- Very light 1.3 / 5 (42 votes)
Description
It boring dead deceased friend decide little race graveyard begin wacky game twilight creation player control pawn usual pawn game selfpropelle windup toysplayer deal card draft pass finally player left player lead set player play card action whichever player play action take s tie action include wind pawn time rotate leave rotate right rotate opponenta player board encounter hazard lose progress brain time hit brain brain token brain token allow special action discardedthe game end player manage cross finish line exit graveyard doublesided board allow different race.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2004
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