Phoenix Command 1986
- Players
- 2–12
- Play time
- 60–240 min
- Complexity
- Heavy 4.5 / 5 (11 votes)
Description
Know phoenix command combat system small arm combat system use miniatureswhile primarily think combat system lead edge rhand morningstar mission rpg original phoenix command rule intend wargame tabletop hex map game system concentrate ultra realistic form ultradetailed firearm combat phoenix command combine accurate simulation gunshot wound detailed aim firing rule authentic modern weapon datum create simple fastpaced game incredibly realistic feel two sample hex map scenario include bridge oppenheim player nato squad hold bridge soviet advance defense apollo ray player sas versus terrorist hijack luxury linera number supplement supply statistic firearm different era initially include supplement modern military small arm civilian police weapon military weapon wwii military weapon wwi detail description book publish find rpg geek.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1986
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