The Last Days of the Grande Armee: The Four Days of Waterloo 1998
- Players
- 2
- Play time
- 180 min
- Complexity
- Medium 3.1 / 5 (15 votes)
Description
Time hrs june imperial guard light cavalry lefebvredesnotte encounter nassau infantry bernhard duke saxeweimar duke take initiative regiment south vital crossroad quatrebra rolling countryside flander delay lead element french advancethe french horseman find village frasne occupy regiment orangenassau infantry guard trooper begin ride town side threaten double envelopment observe nassauer start withdraw road waterloothe guard chasseur regiment man command general francois lallemand pursue road wood bossu capture menat time lancer guard continue straight quatrebras commander general colbert de la chabanais ride small escort walledfarm genioncourtby prearrange signal troop nd nassau regiment remain quatrebras set fire beacon fire gun alert rest angloallied army road waterloo lancer approach crossroad nassau regiment town wood flank keep fire musketry impossible remain expose position open roadhad lancer succeed hustling dukes nassau troop quatrebra frasne battle fight day defensive french suspect decision hinge moment glory napoleon grande armeebull campaign plus lignyquatre bras waterloo scenariosbull base day glory game systembull introductory gamebull x mapbull twosided unitsbull gamer choice award well historical simulation game nominee game system day system mhex mensp hoursturn.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 1998
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