Description
Publisherin empire consist country player incorporate prince try free country evil ruler help troop round player lie knight different strength value color knight symbolize country want conquer lay knight color late round arrange row important knight color conquering squadto conquer country need knight high strength number defend country conquer owner receive knight card player try conquer country anew lay knight high overall strength bear mind different special function country country serve income source enable player enforce defense troop onat end game receive ldquogeneral ratingrdquo player own country receive sum defense knightrsquos value point country card earn minus point player own high money win game new king.
Text from the DM1 dataset (preprocessed).
Categories and mechanics
Domains
The source lists no specific categories or mechanics for this game.
Experience types on TablePick: Strategy.
Publishing details
- Designers
- No data
- Publishers
- No data
- Year
- 2004
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